Tetris is a tile-matching puzzle game, originally designed and programmed by Russian game designer Alexey Pajitnov in 1984—the product of Alexey’s computer programming experience and his love of puzzles.
The goal of Tetris is to score as many points as possible by clearing horizontal lines of Blocks. The player must rotate, move, and drop the falling Tetriminos (Tetriminos are game pieces shaped like tetrominoes, geometric shapes composed of four square blocks each) inside the Matrix (playing field). Lines are cleared when they are filled with Blocks and have no empty spaces. If the Blocks land above the top of the playing field, the game is over. It has been developed using the Turbo C++ 3.0 IDE. It uses BGI Graphics to render all the graphics.
The goal of Tetris is to score as many points as possible by clearing horizontal lines of Blocks. The player must rotate, move, and drop the falling Tetriminos (Tetriminos are game pieces shaped like tetrominoes, geometric shapes composed of four square blocks each) inside the Matrix (playing field). Lines are cleared when they are filled with Blocks and have no empty spaces. If the Blocks land above the top of the playing field, the game is over. It has been developed using the Turbo C++ 3.0 IDE. It uses BGI Graphics to render all the graphics.
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